Journal Entry 10
19.5.
I uploaded the first version of my Project C. It has many bugs, some were discovered yesterday on the playest labs.
My observations during the work:
- Making animations frame-by-frame is extremely time-consuming and quite hard to make right. I made an .svg model of my character and I made the animation frames by modifiing the model and exporting the single frames as .png. However, I only kept one version of the .svg which turned out to be a mistake, because whenever I needed to change something in the pictures, I had to go through the whole process again.
- Things that look good big can look terrible when they are tiny. When editing the model, I had it scaled over my entire screen to see the details, but in the game, the character is really small, and it looks very different. So next time, I have to first determine the scale I am designing for.
- It is important for the player to know when things are about to happen , like for example enemy attack of recharge of attack. Even if they happen periodically, it it hard and uncomfortable to guess when.
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